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Improve camera logic

Open sibocw opened this issue 8 months ago • 0 comments

See #185, #187.

Specific issues:

  • Unclear what is_visualization_camera indicates
  • Unclear why neck_zoomin camera is treated differently from, eg. head or tarsus cameras
  • Checking if the camera is a camera defined in the XML (I think this is what it does?) by checking if the name contains "Animat" is a bad idea — in multi-fly simulations, cameras attached to different flies might have names that start with different strings because the flies might have different names.
  • Why does the camera have to be attached to a fly? Shouldn't this be optional in case of static cameras attached to the arena?

This is not urgent.

sibocw avatar Jun 17 '24 10:06 sibocw