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A simple graphQL client that allows one to use .graphql files (or code) for queries, mutations, and subscriptions with Unity.

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``` var client = new GraphQLClient("xxx/api/graphql", null, headers, null); var request = new Request { Query = "query FindAccount($userId: Long!) { findAccount(userId: $userId) { " +"... on Account { id,...

Hi, this is a really cool project! I was considering doing something similar myself/forking the "graphQL-client-unity" project because I didn't like how it hides too much behind its gui in...

Using NativeWebSocket would also allow us to support subscriptions on WebGL/HTML5.

enhancement

Documentation could use some improvement to showcase how to use the Request API vs the Query API (aka GraphQL from files). Some small examples would probably be enough.

documentation

This will require having our own mock server created during testing.

enhancement

@NavidK0 Just wondering how you prefer things to be done? Things like: - Is breaking changes ok (bumping major version of course)? Or do you prefer to avoid this as...

documentation

From #15, which was merged, but my last post still stands. It could be a solution that doesn't require intervention if the GUID changes within the package. > I see,...

enhancement