Global spawn management
Have you searched the existing suggestions?
No
What is your suggestion?
Hello, I apologize in advance for the English, I use a translator, if something is not clear, I will try to explain it differently. So, I saw that many are faced with the problem of a very large number of objections due to the wrong place of appearance, I myself have been encountering this very often lately (I will attach screenshots below, 27 times in 6 minutes and this is only 1 example), I would like to suggest idea: We have only two possible spawn locations: our hive or a standard spawn location in this regard, if the macro detects that he did not spawn in the hive, then instead of trying again he will simply run to the corner to the red cannon, and from there there is an opportunity run both to the hive and immediately use the cannon itself, but for weakly developed players the cannon is locked, so this function can be turned on/off, I think it’s not difficult to implement such a function Thank you for your attention, I hope for your feedback.
How will this improve Natro Macro?
This will help Natro Macro to be reborn less often, which will lead to a better performance of Natro Macro
What is your Discord username?
Rejo
Hi, Detection and management of spawning in that location could be added, but I don't think it would reduce time taken over an extra reset or two. It may be useful in the case you've shown (6+ resets), but that should be very rare as the game intends to spawn at the hive anyway. Even if we do handle this within the macro, it is very possible that the issue can be patched in-game and the feature would become useless. Thanks for the suggestion! I'll keep this open as we may consider it in the future if the problem becomes worse or more frequent.
Thanks for the feedback, I would like to clarify that this function could be turned on/off, for example, for those people who often encounter this, like me, it would be useful, and for those who are not interested, turn it off. I want to insist on adding such a function, because in my case the macro can be used for about 8 hours (at night) and most of the time can be spent on objections, which greatly reduces the effectiveness of the macro. Regarding fixing this in the game: yes, it can happen, but how soon? It’s not clear, that’s why I would like to see this function in the macro as early as possible. I apologize for my persistence, English, and I hope for your understanding :)
All you all would need to do is use the path used when you rejoin, that isn't an issue for the programmers no?
See also https://github.com/NatroTeam/NatroMacro/issues/452 (last point)