NatroMacro
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See if Coco Crab is beatable based on damage done after some time against total time available
Have you searched the existing suggestions?
Yes
What is your suggestion?
Have the Natro see the health of the enemy it's fighting, specifically Coco Crab's health if at all possible. Then evaluate wether or not it is possible to beat the Coco Crab at the players status. (Make it overridable though)
How will this improve Natro Macro?
This feature will be useful because it will save time for the Macro and put the time into more productive activities. This would specifically be nice for me, since even if the crab was still and didn't attack me, I wouldn't be able to beat it within the 2 hour time constraint at my place in mid-game.
What is your Discord username?
ZackAttack4987