Configurable damage multiplier
Is your feature request related to a problem? Please describe. If i stack 20 mobs in one mob is fine for tps, but the problem is when they attack me, i'll get attacked by 20 mobs so i can be killed at the moment...
Describe the solution you'd like If i wasn't using this plugins i only may be attacked by the mobs arround me, but not those who where behind the mobs that surround me... So i think i will add a maximum amount of mobs that can damage me.
Example: 10 mobs can surround the player and they can attack him, 20 mobs surround the player but only 10 are in direct contact so i could only be damaged by 10. I propose that you can configure that you can only get damage from x mobs maximum, 10 in this case
I believe you can disable this with the setting 'multiply-damage-done: false', this will make the stack damage you as if you got hit by one monster. However, you can't set a maximum amount of damage while keeping this setting enabled.
I know but i think it changes difficulty of the game because you only get hitted by one and you can get the same drops (i know there is a setting for drops but it will change game mechanics).