blender-sequencer-presentation
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Blender for content creators: a presentation to show blender's potential as an all-integrated tool for motion design and video editing
Blender for content creators
This presentation runs inside Godot 3, a FOSS game engine.
The code is under the MIT license terms. The pictures and video files are under CC-By 4.0 (see below for the full credits).
Help translate the slides
The first version is only available in French. Please help translate the presentation so people can use it all around the world! To translate the slides: duplicate the res://slides/fr.gd
file, and rename it to the language you're covering (en, es, pt, jp...) file and replace the text strings with translations.
The presentation was designed with French people in mind, with some light touches of humor. Feel free to adapt the content to your culture!
How to customize the presentation
The slides are defined in a GDscript file in the slides
folder. The initial release only contains a presentation in French: res://slides/fr.gd
.
To change the slides file the presentation shows, open the Presentation.tscn
scene. Select the Presentation
node and set its Slides Path
using a path to the slides.
The repository contains all the pictures, but not the video files as they're a bit heavy.
The slides
Each slide is a dictionary with six slots. They are all optional, so you only need to fill the ones you use:
{
'title': 'The title',
'subtitle': 'Displays right below the title',
'body': """
The main body of text. If there's a picture, it take the left side of the screen. If there's no picture, it resizes to span over the screen's width.
If the body is empty, the picture or video will take all the space instead.
Supports bbcode.
""",
'picture': 'path/to/a/picture.png',
# Supports all image formats.
# Should support SVG too (automatically converted to bitmap by Godot).
'video': 'path/to/a/video.ogv',
# Currently if you use a video, you should not use a body and a picture
# Godot only supports .webm and .ogv formats (encoded with libtheora)
'demo': 'path/to/a/scene.tscn',
# Inserts the demo under the Demo node in the scene tree
# It's best to use it alone like videos
# It shows behind the text and pictures, so you may use it as an animated background
'footer': 'A one line message at the bottom, in italics'
}
See res://slides/fr.gd
in the Godot project for a presentation example.
Credits
Try out the Power Sequencer add-on Game creation tutorials with free and open source programs
Images and footage:
- Blender.org,
- KDEnlive
- Jake Lucke, author of the Animation Nodes add-on
- GDQuest