NateTG
NateTG
This is an inefficient method - order N^2 - but should work and large complex faces aren't going to come up often in this kind of application. [triangulate.scad.txt](https://github.com/thehans/FunctionalOpenSCAD/files/1676270/triangulate.scad.txt)
A rounded cube 'primitive' that uses cube/octahedron duality and face triangulation capability to help with subdivision.
Yet another suggestion of a method to consider for generating overhang path.  This is one thing that I came up with when wondering whether it was possible to avoid...