Latent-Paint-Mesh
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Issues discussed in call.
Hi @NasirKhalid24, these are the 4 issues we discussed in the call.
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Camera Positioning: Currently it is stuck to origin 0,0 which means objects that are not centered to 0,0 are out of view of the camera. As discussed it out would be great if we could immediately center it.
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Running Xatlas to automatically UV-unwrap UVs - currently Latent Paint runs this to automatically unwrap non-UV unwrapped objects, it would be great if you could implement this in the code too.
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Rename Material file to Texture file on Co-lab: Currently it says "Material" but what it really expect is a texture file. MTL files break.
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Slight issues with painting, as you can see here and as we discussed in the call, there seems to be a slight issue when painting objects that aren't 100% forward facing. Latent Paint handles this pretty well so it might be worth taking a look at that code.
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Thanks!