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The lightweight, high performance Minecraft limbo server

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After connecting to a spigot server via NanoLimbo, when shooting arrows, they first bounce back in the air, then get updated and appear where they should've landed. I tested newer...

Please add support for cloudnet v4. Currently, you can't connect to the server because bungeecord doesn't know that the server is already ready to connect.

I use this limbo server to redirect players to use the correct port number. I often fall victim to port scanning/bot spam, so I sometimes like to go and manually...

Closes #70 The default value is safe. https://jitpack.io/com/github/Pantera07/NanoLimbo/145d57679e/NanoLimbo-145d57679e-all.jar Reference: https://github.com/Spottedleaf/PacketLimiter https://www.spigotmc.org/resources/packet-limiter.70217/

I created this branch because You can see an orange button on Pterodactyl

Use Velocity's VarInt writing to improve performance. See https://steinborn.me/posts/performance/how-fast-can-you-write-a-varint/

**NanoLimbo version**: 1.5.1 **Velocity version**: Velocity 3.2.0-SNAPSHOT (git-01f1e1a9-b243) As per title, even with the latest version as I type this issue up, players cannot join the limbo server. Seems like...

I think something like Paper's packet rate limit will be needed to mitigate network attacks against limbo.

![image](https://github.com/Nan1t/NanoLimbo/assets/95091178/63e81b36-1d4b-4a2a-80a7-2a987ca19eae) use before configuration will be error. now parser id has been changed int i = 1; for (String cmd : commands) { msg.writeByte(1 | 0x04); msg.writeVarInt(1); msg.writeVarInt(i + 1);...

I once join the limbo server, need wait 20 ~ 30 seconds