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Cubemap Seams

Open aWilson41 opened this issue 10 months ago • 1 comments

Great learning resource! Thanks!

I found when applying similar techniques in OpenGL and testing on a sphere with some amount of roughness that I needed to add:

 glTextureParameteri(id, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
 glTextureParameteri(id, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);

To the cubemap textures to prevent any visible seams on cubemap edges.

image

Might be useful to anyone that finds it.

aWilson41 avatar Apr 04 '24 01:04 aWilson41

您好!您的邮件已收到,我会尽快处理。祝您生活愉快!

cool-cola avatar Apr 04 '24 01:04 cool-cola