Nadahar

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Regarding RLE, I understand the text in the commit message, I just can't see the code that makes it work now and not before. Has this already been merged previously...

Another problem is that it doesn't work at all with EIA-608. They are parsed/detected, but FFmpeg doesn't burn them in. I can't find any options given on the FFmpeg command...

@Sami32 I've tried many different things, nothing have had any effect. If it doesn't burn them, how are we supposed to see them?

@Sami32 Are there even renderers that support it out there? Why can't it be hardsubbed/rendered into the video like we do with other subtitles? edit: I found that it is...

That commit isn't on any branch, so it's "lost". GitHub doesn't allow us to fetch commits that aren't part of a branch because they want people to be able to...

Ah, I found why it still exists - it's actually in your ```PS4_SRT``` branch - so the correct link to the commit is https://github.com/Sami32/UniversalMediaServer/commit/9f8fead9c5674b655697f3c588b4afb78232a7d3. That means it can be cherry-picked...

Yes, this commit has been merged a long time ago in 5a6cd69fa3459155aba668456e9423dde2996e81. I just cherry picked it and the only thing left was the test, and that was only because...

I just rebased this on latest master and edited the commit message so there's no more mention of RLE. When it comes to GitHub keeping the commits, that's not what's...

Since I rebased this branch now, please do a fetch and reset before you push anything more on it :wink:

@Sami32 Sorry, I don't understand. It all depends on the remotes you define. Since it's a shared codebase, you can add remotes both for DMS and UMS and your forks...