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Dungeons & Dialogue

Open lambertwang-zz opened this issue 8 years ago • 2 comments

The goal here is to create a novel that follows a party of D&D characters. The characters, objects, and settings are generated based on character and item creation in D&D. Events in the story will come in 3 types: dialogue between party members, dialogue between the party and NPCs, and combat encounters with randomly generated monsters pulled from the D&D bestiary. The story will consist solely of those encounters until the party reaches some end location and a final encounter occurs. Simulations of the dialogue and combat will be used to create the actual sentences and paragraphs in each chapter.

Working together with @benmcmorran. Here is where the code will be.

lambertwang-zz avatar Nov 01 '17 06:11 lambertwang-zz

I like this kind of approach, using an existing storytelling game's framework (whether strictly by the rules or just using the built-up tropes) to generate a novel. Joel Davis did something vaguely similar last year: https://github.com/NaNoGenMo/2016/issues/45 But there's a ton of unexplored space for interesting implementations here.

ikarth avatar Nov 03 '17 16:11 ikarth

Here's a short story showcasing the dialogue generation and combat simulation.
Hero's Journey
So far, we've ,managed to scrape the Pathfinder bestiary (under the Open Game Licence) and create a phrase expansion engine for the text generation. The story is just 20+ chapters of a hero going to town, talking with an armorer, and then fighting a monster.

In retrospect, I think our title "Dungeions & Dialogue" is very fitting since that's all we have right now. Next on the plate is probably to refine and add more templates to our text generation and also to think about how to implement the story line and state to our generator.

lambertwang-zz avatar Nov 12 '17 06:11 lambertwang-zz