rtx-remix
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[Runtime Bug]: Texture category hashes getting cleared on change
Describe the bug
Adding a new texture to a texture category wipes every other texture in that category. Removing any texture from a category does the same. Adding or removing textures after the initial clear works as expected.
See attached video below.
AI came up with a quick fix which works as expected. Not sure if proper and if that breaks something else: https://github.com/xoxor4d/dxvk-remix/commit/ab3f8570cec2fd95655dd7789a5cc9f7c946bf0e
How do you reproduce the bug?
- Have at least 1 texture in any texture category saved in the rtx.conf
- Start a game and add a new texture to the same category, see the all textures in that category getting wiped
- Same is true if one texture is removed from a category
What is the expected behavior?
- Existing textures should not get cleared
Version
920843ec56645b3ed613537545a664a995599298
Logs
No response
Crash dumps
No response
Media
https://github.com/user-attachments/assets/3d628847-8456-440a-9011-17683b092ba4
REMIX-4752 for tracking.