[Runtime Bug]: Ghost Recon (2001)
Describe the bug
Texture hashes non-deterministic. Each time you tag things such as sky or UI, the next time you load up a mission or restart the mission or alt+tab out and into the game, you will have to retag those textures and the tagged textures might apply to something else such as a weapon or model or tree, etc.
How do you reproduce the bug?
Load into a mission, tag the basic textures first, press escape and restart mission or change mission and the texture id's will change
What is the expected behavior?
Tagging textures should stay tagged with the texture you selected, as usual
Version
1.2.4
Logs
bridge32.log bridge64.log remix-dxvk.log
Crash dumps
No response
Media
No response
Thanks for reaching out! We've filed REMIX-4730 for internal investigation.
This is likely related to my issue in DM: https://github.com/NVIDIAGameWorks/rtx-remix/issues/939