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Serious Sam 2 Error loading

Open nunorelvao opened this issue 2 years ago • 8 comments

Describe the bug

  • Error loading Serious Same 2 with D3D9 Log: "Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying..."
  • Rtx Remix 0.1.1 Release
  • GPU: NVIDIA 4090
  • Driver: 531.61
  • Steam Serious Sam 2

Attach logs!

  • NvRemixBridge.log:
[09:39:56.231] info:  No default config found for: D:\SteamLibrary\steamapps\common\Serious Sam 2\Bin\Sam2.exe
[09:39:56.232] info:  Trying to open config file: D:\SteamLibrary\steamapps\common\Serious Sam 2\Bin\.trex\bridge.conf
[09:39:56.232] info:  Using shared heap for textures.
[09:39:56.233] info:  Using shared heap for static buffers.
[09:39:56.233] info:  Using shared heap for dynamic buffers.
[09:39:56.234] info:  ==================
[09:39:56.234] info:  NVIDIA RTX Remix Bridge Server
[09:39:56.234] info:  ==================
[09:39:56.235] info:  Version: remix-0.1.1-2-gdc825b6
[09:39:56.235] info:  Running in x64 mode!
[09:39:56.236] info:  Launched server with GUID 019c3ddb-1687-468f-868c-f538f4b44e0d
[09:39:56.236] info:  Shared memory: [ClientChannel_019c3ddb-1687-468f-868c-f538f4b44e0d] created and initialized successfully!
[09:39:56.236] debug: CreateSemaphore returned existing semaphore by the same name ClientDataQueue.
[09:39:56.236] info:  Shared memory: [ServerChannel_019c3ddb-1687-468f-868c-f538f4b44e0d] created and initialized successfully!
[09:39:56.236] debug: CreateSemaphore returned existing semaphore by the same name ServerDataQueue.
[09:39:56.236] info:  Shared memory: [SharedDataHeap_meta_019c3ddb-1687-468f-868c-f538f4b44e0d] created and initialized successfully!
[09:39:56.236] info:  Shared memory: [SharedDataHeap_data_0_019c3ddb-1687-468f-868c-f538f4b44e0d] created and initialized successfully!
[09:39:56.236] info:  Shared memory: [SharedDataHeap_data_1_019c3ddb-1687-468f-868c-f538f4b44e0d] created and initialized successfully!
[09:39:56.237] debug: CreateSemaphore returned existing semaphore by the same name Present.
[09:39:56.237] info:  Server started up, waiting for connection from client...
[09:39:56.237] info:  Registering exit callback in case client exits unexpectedly.
[09:39:56.237] info:  Registering message channel for asynchronous message handling.
[09:39:56.237] info:  Initializing D3D9...
[09:39:56.237] info:  Message channel MessageChannelServer established.
[09:39:56.574] info:  D3D9 interface object creation succeeded!
[09:39:56.575] info:  Loaded D3D9 from D:\SteamLibrary\steamapps\common\Serious Sam 2\Bin\.trex\d3d9.dll
[09:39:56.575] info:  Version of d3d9 loaded is DXVK
[09:39:56.575] info:  Sync request received, sending ACK response...
[09:39:56.575] info:  Done! Now waiting for client to consume the response...
[09:39:56.575] info:  Handshake completed! Now waiting for incoming commands...
[09:39:57.730] info:  Server side D3D9 Device created successfully!
[09:39:57.731] debug: Sending CreateDevice ack response back to client.
[09:42:29.672] err:   The client process has unexpectedly exited, shutting down server as well!
[09:42:29.733] info:  Command processing loop finished, cleaning up and exiting...
[09:42:29.784] info:  Shutdown cleanup successful, exiting now!
[09:42:29.784] info:  [Uptime]: 153s
  • d3d9.log
[09:39:55.988] info:  No default config found for: D:\SteamLibrary\steamapps\common\Serious Sam 2\Bin\Sam2.exe
[09:39:55.988] info:  Trying to open config file: D:\SteamLibrary\steamapps\common\Serious Sam 2\Bin\.trex\bridge.conf
[09:39:55.988] info:  Using shared heap for textures.
[09:39:55.989] info:  Using shared heap for static buffers.
[09:39:55.989] info:  Using shared heap for dynamic buffers.
[09:39:55.989] info:  ==================
[09:39:55.989] info:  NVIDIA RTX Remix Bridge Client
[09:39:55.989] info:  ==================
[09:39:55.989] info:  Version: remix-0.1.1-2-gdc825b6
[09:39:55.989] info:  Loaded d3d9.dll from D:\SteamLibrary\steamapps\common\Serious Sam 2\Bin\Sam2.exe
[09:39:56.012] info:  DirectInput8 hook attached.
[09:39:56.035] info:  DirectInput hook attached.
[09:39:56.035] info:  Initializing new shared memory object.
[09:39:56.058] info:  Shared memory: [ClientChannel_019c3ddb-1687-468f-868c-f538f4b44e0d] created and initialized successfully!
[09:39:56.058] info:  Initializing new shared memory object.
[09:39:56.067] info:  Shared memory: [ServerChannel_019c3ddb-1687-468f-868c-f538f4b44e0d] created and initialized successfully!
[09:39:56.067] info:  Initializing new shared memory object.
[09:39:56.067] info:  Shared memory: [SharedDataHeap_meta_019c3ddb-1687-468f-868c-f538f4b44e0d] created and initialized successfully!
[09:39:56.067] info:  Initializing new shared memory object.
[09:39:56.131] info:  Shared memory: [SharedDataHeap_data_0_019c3ddb-1687-468f-868c-f538f4b44e0d] created and initialized successfully!
[09:39:56.131] info:  Initializing new shared memory object.
[09:39:56.198] info:  Shared memory: [SharedDataHeap_data_1_019c3ddb-1687-468f-868c-f538f4b44e0d] created and initialized successfully!
[09:39:56.198] info:  Launching server with GUID 019c3ddb-1687-468f-868c-f538f4b44e0d
[09:39:56.221] info:  Sending SYN command, waiting for ACK from server...
[09:39:56.575] info:  Ack received! Handshake completed! Telling server to continue waiting for commands...
[09:39:56.575] info:  Server crash recovery enabled
[09:39:56.605] info:  Creating a NON thread-safe D3D9 device.
[09:39:56.605] debug: Creating Device...
[09:39:56.605] debug: ...server-side D3D9 device creation command sent...
[09:39:56.605] debug: ...waiting for create device ack response from server...
[09:39:57.731] debug: ...create device response received from server...
[09:39:57.731] debug: ...server-side D3D9 device successfully created...
[09:39:57.731] debug: ...Device successfully created!
  • The game specific log will be named gamename_d3d9.log
info:  Game: Sam2.exe
info:  DXVK_Remix: v1.9.3
info:  	positions
info:  	indices
info:  	texcoords
info:  	geometrydescriptor
info:  	positions
info:  	indices
info:  	geometrydescriptor
info:  Built-in extension providers:
info:    Win32 WSI
info:    OpenVR
info:    OpenXR
info:  OpenVR: could not open registry key, status 2
info:  OpenVR: Failed to locate module
info:  Enabled instance extensions:
info:    VK_KHR_get_physical_device_properties2
info:    VK_KHR_get_surface_capabilities2
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
info:  Enabled Layer Names:
info:  D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info:  NVIDIA GeForce RTX 4090:
info:    Driver: 531.61.0
info:    Vulkan: 1.3.236
info:    Memory Heap[0]: 
info:      Size: 24156 MiB
info:      Flags: 0x1
info:      Memory Type[1]: Property Flags = 0x1
info:      Memory Type[4]: Property Flags = 0x7
info:    Memory Heap[1]: 
info:      Size: 15941 MiB
info:      Flags: 0x0
info:      Memory Type[0]: Property Flags = 0x0
info:      Memory Type[2]: Property Flags = 0x6
info:      Memory Type[3]: Property Flags = 0xe
info:  D3D9: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
info:  AMD Radeon(TM) Graphics:
info:    Driver: 2.0.250
info:    Vulkan: 1.3.237
info:    Memory Heap[0]: 
info:      Size: 256 MiB
info:      Flags: 0x3
info:      Memory Type[0]: Property Flags = 0x1
info:      Memory Type[4]: Property Flags = 0xc1
info:    Memory Heap[1]: 
info:      Size: 15685 MiB
info:      Flags: 0x0
info:      Memory Type[1]: Property Flags = 0x6
info:      Memory Type[3]: Property Flags = 0xe
info:      Memory Type[5]: Property Flags = 0xc6
info:      Memory Type[7]: Property Flags = 0xce
info:    Memory Heap[2]: 
info:      Size: 256 MiB
info:      Flags: 0x3
info:      Memory Type[2]: Property Flags = 0x7
info:      Memory Type[6]: Property Flags = 0xc7
info:  D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info:  NVIDIA GeForce RTX 4090:
info:    Driver: 531.61.0
info:    Vulkan: 1.3.236
info:    Memory Heap[0]: 
info:      Size: 24156 MiB
info:      Flags: 0x1
info:      Memory Type[1]: Property Flags = 0x1
info:      Memory Type[4]: Property Flags = 0x7
info:    Memory Heap[1]: 
info:      Size: 15941 MiB
info:      Flags: 0x0
info:      Memory Type[0]: Property Flags = 0x0
info:      Memory Type[2]: Property Flags = 0x6
info:      Memory Type[3]: Property Flags = 0xe
info:  Process set as DPI aware
info:  Detected GPU device ID is 0x2684, vendor ID is 0x10de
info:  Device properties:
info:    Device name:     : NVIDIA GeForce RTX 4090
info:    Driver version   : 531.61.0
info:  Enabled device extensions:
info:    VK_EXT_4444_formats
info:    VK_EXT_conservative_rasterization
info:    VK_EXT_custom_border_color
info:    VK_EXT_depth_clip_enable
info:    VK_EXT_extended_dynamic_state
info:    VK_EXT_full_screen_exclusive
info:    VK_EXT_memory_priority
info:    VK_EXT_opacity_micromap
info:    VK_EXT_robustness2
info:    VK_EXT_shader_demote_to_helper_invocation
info:    VK_EXT_shader_viewport_index_layer
info:    VK_EXT_transform_feedback
info:    VK_EXT_vertex_attribute_divisor
info:    VK_KHR_acceleration_structure
info:    VK_KHR_buffer_device_address
info:    VK_KHR_create_renderpass2
info:    VK_KHR_deferred_host_operations
info:    VK_KHR_depth_stencil_resolve
info:    VK_KHR_draw_indirect_count
info:    VK_KHR_driver_properties
info:    VK_KHR_image_format_list
info:    VK_KHR_pipeline_library
info:    VK_KHR_push_descriptor
info:    VK_KHR_ray_query
info:    VK_KHR_ray_tracing_pipeline
info:    VK_KHR_sampler_mirror_clamp_to_edge
info:    VK_KHR_shader_float16_int8
info:    VK_KHR_shader_float_controls
info:    VK_KHR_swapchain
info:    VK_KHR_synchronization2
info:    VK_NVX_binary_import
info:    VK_NVX_image_view_handle
info:    VK_NV_low_latency
info:    VK_NV_ray_tracing_invocation_reorder
info:  Device features:
info:    robustBufferAccess                     : 1
info:    fullDrawIndexUint32                    : 1
info:    imageCubeArray                         : 1
info:    independentBlend                       : 1
info:    geometryShader                         : 1
info:    tessellationShader                     : 0
info:    sampleRateShading                      : 1
info:    dualSrcBlend                           : 0
info:    logicOp                                : 0
info:    multiDrawIndirect                      : 0
info:    drawIndirectFirstInstance              : 0
info:    depthClamp                             : 1
info:    depthBiasClamp                         : 1
info:    fillModeNonSolid                       : 1
info:    depthBounds                            : 1
info:    multiViewport                          : 1
info:    samplerAnisotropy                      : 1
info:    textureCompressionBC                   : 1
info:    occlusionQueryPrecise                  : 1
info:    pipelineStatisticsQuery                : 1
info:    vertexPipelineStoresAndAtomics         : 1
info:    fragmentStoresAndAtomics               : 0
info:    shaderImageGatherExtended              : 0
info:    shaderStorageImageExtendedFormats      : 0
info:    shaderStorageImageReadWithoutFormat    : 0
info:    shaderStorageImageWriteWithoutFormat   : 1
info:    shaderClipDistance                     : 1
info:    shaderCullDistance                     : 1
info:    shaderFloat64                          : 0
info:    shaderInt64                            : 0
info:    variableMultisampleRate                : 0
info:    hostQueryReset                         : 1
info:  VK_EXT_4444_formats
info:    formatA4R4G4B4                         : 1
info:    formatA4B4G4R4                         : 1
info:  VK_EXT_custom_border_color
info:    customBorderColors                     : 1
info:    customBorderColorWithoutFormat         : 1
info:  VK_EXT_depth_clip_enable
info:    depthClipEnable                        : 1
info:  VK_EXT_extended_dynamic_state
info:    extendedDynamicState                   : 1
info:  VK_EXT_memory_priority
info:    memoryPriority                         : 1
info:  VK_EXT_robustness2
info:    robustBufferAccess2                    : 1
info:    robustImageAccess2                     : 0
info:    nullDescriptor                         : 1
info:  VK_EXT_shader_demote_to_helper_invocation
info:    shaderDemoteToHelperInvocation         : 1
info:  VK_EXT_transform_feedback
info:    transformFeedback                      : 1
info:    geometryStreams                        : 0
info:  VK_EXT_vertex_attribute_divisor
info:    vertexAttributeInstanceRateDivisor     : 1
info:    vertexAttributeInstanceRateZeroDivisor : 1
info:  VK_KHR_buffer_device_address
info:    bufferDeviceAddress                    : 1
info:  Queue families:
info:    Graphics : 0
info:    Transfer : 1
info:    Async Compute : 2
info:  DXVK: Read 0 valid state cache entries
info:  DXVK: Using 22 compiler threads
info:  [GameCapturer] DXVK_RTX_CAPTURE_ENABLE_ON_FRAME: 
warn:  [GameCapturer] LSS USD Plugins failed to load.
warn:  Cannot find rtx-remix\mods\ under current directory: D:\SteamLibrary\steamapps\common\Serious Sam 2\Bin
info:  Automatic Graphics Preset in use (Set rtx.graphicsPreset to something other than Auto use a non-automatic preset)
info:  NVIDIA Ada architecture detected, setting default graphics settings to Ultra
info:  Automatic Raytrace Mode Preset in use (Set rtx.raytraceModePreset to something other than Auto use a non-automatic preset)
info:  NVIDIA architecture detected, setting default raytrace modes to Trace Ray (GBuffer/Indirect Integrate) and Ray Query (Direct Integrate)
info:  [RTX info] Opacity Micromap: supported
info:  [RTX info] Shader Execution Reordering: supported
info:  [RTX info] Shader Execution Reordering: enabled
info:  CPU supports SIMD: AVX2
info:  D3D9DeviceEx::ResetSwapChain:
info:    Requested Presentation Parameters
info:      - Width:              16
info:      - Height:             16
info:      - Format:             D3D9Format::X8R8G8B8
info:      - Auto Depth Stencil: false
info:                  ^ Format: D3D9Format::Unknown
info:      - Windowed:           true
info:  Presenter: Actual swap chain properties:
info:    Format:       VK_FORMAT_B8G8R8A8_UNORM
info:    Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info:    Buffer size:  2400x1428
info:    Image count:  2
info:    Exclusive FS: 2
info:  No winproc detected, initiating bridge message channel for: 00000000000B0A14
warn:  D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_DITHERENABLE
warn:  Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying...
warn:  Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying...
warn:  Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying...
warn:  Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying...
warn:  Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying...
warn:  Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying...
warn:  Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying...
warn:  Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying...
warn:  Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying...
warn:  Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying...
warn:  Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying...
warn:  Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying...
warn:  Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying...
warn:  Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying...
warn:  Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying...
warn:  Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying...
warn:  Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying...
warn:  Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying...
warn:  Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying...
warn:  Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying...
warn:  Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying...
warn:  Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying...
warn:  Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying...
warn:  Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying...
warn:  Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying...
warn:  Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying...
warn:  Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying...
warn:  Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying...
warn:  Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying...
warn:  Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying...
info:  Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG established.

To Reproduce Steps to reproduce the behavior:

  1. Run From Steam Serious Sam2 or directly from executable "Sam2.exe"
  2. Loading window freeze
  3. Observe Sam2_d3d9.log being written with error.

Expected behavior

  • Game should run

Screenshots

  • no screeenshot , game does no even load

nunorelvao avatar Apr 16 '23 08:04 nunorelvao

UP. I have completely the same problem!

0n7 avatar Apr 23 '23 18:04 0n7

Exact same issue with Beyond Good & Evil

Leonw43 avatar Apr 30 '23 17:04 Leonw43

I have the same problem on Heroes of Might & Magic V -Tribes of the East

firefallow avatar Dec 30 '23 08:12 firefallow

Hello! Will you please test this on the latest release and let us know if the issue persists? Thank you!

NV-LL avatar May 06 '24 19:05 NV-LL

Yeah, the problem still exists. Out of all the games that I've tried I haven't been able to notice any expanded compatibility between the games I've tried in the newest version.

ma 6. toukok. 2024 klo 22.53 NV-LL @.***) kirjoitti:

Hello! Will you please test this on the latest release and let us know if the issue persists? Thank you!

— Reply to this email directly, view it on GitHub https://github.com/NVIDIAGameWorks/rtx-remix/issues/87#issuecomment-2096794179, or unsubscribe https://github.com/notifications/unsubscribe-auth/AIROIH7I7XFVVE2AOBPRRZ3ZA7NTFAVCNFSM6AAAAAAW77I5W2VHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDAOJWG44TIMJXHE . You are receiving this because you commented.Message ID: @.***>

firefallow avatar May 13 '24 14:05 firefallow

@nunorelvao Will you please try Serious Sam 2 again with the latest release and let us know if the issue persists? Thank you!

NV-LL avatar May 13 '24 14:05 NV-LL

Here are the added logs. Looks like it can't get the bridge working:

[17:25:28.494] info: Exclusive FS: 2 [17:25:28.712] info: No winproc detected, initiating bridge message channel for: 0000000100060ADE [17:25:28.993] warn: D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_DITHERENABLE [17:25:33.717] warn: Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying... [17:25:38.729] warn: Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying... [17:25:43.734] warn: Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying... [17:25:48.748] warn: Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying... [17:25:53.751] warn: Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying... [17:25:58.763] warn: Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying... [17:26:03.767] warn: Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying... [17:26:08.781] warn: Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying... [17:26:13.789] warn: Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying... [17:26:18.790] warn: Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying... [17:26:23.806] warn: Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying... [17:26:28.819] warn: Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying... [17:26:33.834] warn: Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying... [17:26:38.844] warn: Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying... [17:26:43.847] warn: Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying...

ma 13. toukok. 2024 klo 17.04 Timo Ahonen @.***) kirjoitti:

Yeah, the problem still exists. Out of all the games that I've tried I haven't been able to notice any expanded compatibility between the games I've tried in the newest version.

ma 6. toukok. 2024 klo 22.53 NV-LL @.***) kirjoitti:

Hello! Will you please test this on the latest release and let us know if the issue persists? Thank you!

— Reply to this email directly, view it on GitHub https://github.com/NVIDIAGameWorks/rtx-remix/issues/87#issuecomment-2096794179, or unsubscribe https://github.com/notifications/unsubscribe-auth/AIROIH7I7XFVVE2AOBPRRZ3ZA7NTFAVCNFSM6AAAAAAW77I5W2VHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDAOJWG44TIMJXHE . You are receiving this because you commented.Message ID: @.***>

firefallow avatar May 13 '24 14:05 firefallow

Hi @firefallow - will you please open a new ticket for the Heroes of Might & Magic V issues you're seeing? While they're similar to the Serious Sam bug originally reported here, they may have different root causes and we should investigate them separately. When you do create that ticket, will you please attach (not paste) your log files - specifically: d3d9.log, [game]_d3d9.log, NvRemixBridge.log, and any NvRemixBridge.exe_**.dmp files you have from your last launch attempt. Thank you!

NV-LL avatar May 15 '24 14:05 NV-LL

Thank you for reaching out. We're going to close this ticket due to an extended period with no response. If the issue persists for you on the latest build, please open a new ticket.

NV-LL avatar May 28 '24 15:05 NV-LL

Hello, How does one opens these tickets as there was some talk about Heroes of Might & Magic V having similar issues. If you wish I could open up tickets for games I would be interested to test and work on them if that would help you. I'm now more available to dedicate for this project.

ti 28. toukok. 2024 klo 18.37 NV-LL @.***> kirjoitti:

Thank you for reaching out. We're going to close this ticket due to an extended period with no response. If the issue persists for you on the latest build, please open a new ticket.

— Reply to this email directly, view it on GitHub https://github.com/NVIDIAGameWorks/rtx-remix/issues/87#issuecomment-2135555447, or unsubscribe https://github.com/notifications/unsubscribe-auth/AIROIH6BM3VA2QSBULYZLDDZESQCFAVCNFSM6AAAAAAW77I5W2VHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDCMZVGU2TKNBUG4 . You are receiving this because you were mentioned.Message ID: @.***>

firefallow avatar Jun 02 '24 18:06 firefallow

@firefallow you can go the list of Remix issues on GitHub (here and click the "New Issue" button. Then choose the type of issue you want to file - in this case, "Runtime Bug Report."

NV-LL avatar Jun 03 '24 17:06 NV-LL