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[Runtime Bug]: Player Character Faces Now Detach from player body in third person mode.

Open Safemilk opened this issue 8 months ago • 10 comments

Describe the bug

Downloaded the newest DVXK and .trex folder from the other day, the 1.1 candidate.

Ran the VTMB RTX mod like normal.

Faces detach in third person, be receive odd lighting from the rest of the frame, like the game is only rendering it's last state when entering third person.

Image

How do you reproduce the bug?

Download and setup the VTMB RTX Mod.

https://www.moddb.com/mods/vampire-the-masquerade-bloodlines-rtx-remaster/downloads/vampire-the-masquerade-bloodlines-rtx-remaster-001

Run the mod.

In the main menu use the console and type map sm_diner_1, or load a new game and get to a point you can play.

Press Z to go into third person.

Move away from current position, note the face of the player character will be left behind.

What is the expected behavior?

Ideally the faces should render correctly and be skinned meshes like they were previously.

Version

1.1.0 (Candidate) - Build #858

Logs

No response

Crash dumps

No response

Media

No response

Safemilk avatar Jun 28 '25 20:06 Safemilk

I tried this myself and I can reproduce it. I also went and tried older versions to figure out when it was introduced.

It seems to be dxvk. Actions run #788 - Introduced here Actions run #766 - Works fine here

It seems to have been introduced 2 months ago

CattoSalad avatar Jun 29 '25 12:06 CattoSalad

There's a fix coming. Please give this another shot with the latest nightlies.

NV-DM avatar Jun 30 '25 20:06 NV-DM

I have given it a try and it's fixed with #859. thanks!

CattoSalad avatar Jun 30 '25 20:06 CattoSalad

Fix confirmed! And... added bonus, it seems to have had the knock on effect of fixing a different bug as well. Where the player's ghost would be left behind after a cutscene, since it stemmed from the same issue! Thanks!

Safemilk avatar Jul 01 '25 14:07 Safemilk

Issue re-appears in version in the newly released 1.1! Seems like a regression!

Safemilk avatar Jul 27 '25 01:07 Safemilk

@NV-DM Tagging for visibility of the regression!

Safemilk avatar Jul 27 '25 01:07 Safemilk

This fix didn't make it for 1.1 but it is in ToT and will be included in 1.2.

jerrans avatar Aug 07 '25 21:08 jerrans

This fix didn't make it for 1.1 but it is in ToT and will be included in 1.2.

Ah gotcha! I'll keep my eyes peeled for it then. Thanks for the clarity! Thought it snuck in!

Safemilk avatar Aug 09 '25 16:08 Safemilk

@NV-DM

The faces no longer stay in the air when going into third person, however, the other part of the fix that happened previously is broken again. Characters persist after cutscenes, leaving your own body behind in the world until you look away from it.

Safemilk avatar Nov 12 '25 18:11 Safemilk

Hey @Safemilk - thanks for the update! Did you previously open a ticket for the issue with character models persisting through cutscenes? If not, would you please do so? Even if it is linked to the fix for this original issue, we prefer to investigate each bug as a discrete item. Helps keep our paper trail tidy. :) Thank you!

NV-LL avatar Nov 17 '25 17:11 NV-LL