[Runtime Bug]: Player Character Faces Now Detach from player body in third person mode.
Describe the bug
Downloaded the newest DVXK and .trex folder from the other day, the 1.1 candidate.
Ran the VTMB RTX mod like normal.
Faces detach in third person, be receive odd lighting from the rest of the frame, like the game is only rendering it's last state when entering third person.
How do you reproduce the bug?
Download and setup the VTMB RTX Mod.
https://www.moddb.com/mods/vampire-the-masquerade-bloodlines-rtx-remaster/downloads/vampire-the-masquerade-bloodlines-rtx-remaster-001
Run the mod.
In the main menu use the console and type map sm_diner_1, or load a new game and get to a point you can play.
Press Z to go into third person.
Move away from current position, note the face of the player character will be left behind.
What is the expected behavior?
Ideally the faces should render correctly and be skinned meshes like they were previously.
Version
1.1.0 (Candidate) - Build #858
Logs
No response
Crash dumps
No response
Media
No response
I tried this myself and I can reproduce it. I also went and tried older versions to figure out when it was introduced.
It seems to be dxvk. Actions run #788 - Introduced here Actions run #766 - Works fine here
It seems to have been introduced 2 months ago
There's a fix coming. Please give this another shot with the latest nightlies.
I have given it a try and it's fixed with #859. thanks!
Fix confirmed! And... added bonus, it seems to have had the knock on effect of fixing a different bug as well. Where the player's ghost would be left behind after a cutscene, since it stemmed from the same issue! Thanks!
Issue re-appears in version in the newly released 1.1! Seems like a regression!
@NV-DM Tagging for visibility of the regression!
This fix didn't make it for 1.1 but it is in ToT and will be included in 1.2.
This fix didn't make it for 1.1 but it is in ToT and will be included in 1.2.
Ah gotcha! I'll keep my eyes peeled for it then. Thanks for the clarity! Thought it snuck in!
@NV-DM
The faces no longer stay in the air when going into third person, however, the other part of the fix that happened previously is broken again. Characters persist after cutscenes, leaving your own body behind in the world until you look away from it.
Hey @Safemilk - thanks for the update! Did you previously open a ticket for the issue with character models persisting through cutscenes? If not, would you please do so? Even if it is linked to the fix for this original issue, we prefer to investigate each bug as a discrete item. Helps keep our paper trail tidy. :) Thank you!