[Toolkit bug]: Issues Setting a USD mesh to Translucent via Overrides
Describe the bug
Ingested an .obj mesh as USD for a water replacement, attempted to use 'Create Material Override (Translucent)' and it appeared translucent in the toolkit but did not reflect the changes in game
More details / troubleshooting here https://discord.com/channels/1028444667789967381/1028444668918235197/1383492189987803316 (RTX Remix Showcase Discord)
How do you reproduce the bug?
- Import .obj mesh as USD
- Use translucent material override
What is the expected behavior?
Apply the override correctly lol
Version
1.0.0 - 1.1.0 RC2
Logs
No response
Capture and Project Files
https://www.dropbox.com/scl/fi/2dlkp0bob14gyv5ae9qi9/DFBHDBugHunt.zip?rlkey=3zel7sxp08ygj4j3egilp9qkv&st=sp3zgtts&dl=0
Couldn't figure how to directly upload the zip to github but if there is any issue with the dropbox let me know I'll be happy to change it around
Media

(Toolkit still says '...Opacity.mdl' even after using the translucent override)
Tracked as REMIX-4348 :) Thanks for reporting this !