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[Toolkit bug]: Issues Setting a USD mesh to Translucent via Overrides

Open TimTool33 opened this issue 6 months ago • 1 comments

Describe the bug

Ingested an .obj mesh as USD for a water replacement, attempted to use 'Create Material Override (Translucent)' and it appeared translucent in the toolkit but did not reflect the changes in game

More details / troubleshooting here https://discord.com/channels/1028444667789967381/1028444668918235197/1383492189987803316 (RTX Remix Showcase Discord)

How do you reproduce the bug?

  1. Import .obj mesh as USD
  2. Use translucent material override

What is the expected behavior?

Apply the override correctly lol

Version

1.0.0 - 1.1.0 RC2

Logs

No response

Capture and Project Files

https://www.dropbox.com/scl/fi/2dlkp0bob14gyv5ae9qi9/DFBHDBugHunt.zip?rlkey=3zel7sxp08ygj4j3egilp9qkv&st=sp3zgtts&dl=0

Couldn't figure how to directly upload the zip to github but if there is any issue with the dropbox let me know I'll be happy to change it around

Media

Image

Image (Toolkit still says '...Opacity.mdl' even after using the translucent override)

TimTool33 avatar Jun 15 '25 23:06 TimTool33

Tracked as REMIX-4348 :) Thanks for reporting this !

po-trottier avatar Jun 16 '25 18:06 po-trottier