rtx-remix
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[Runtime Bug]: Graphical corruption and incorrect texture mapping in Rayman 3: Hoodlum Havoc
Describe the bug
RTX Remix doesn't behave well with Rayman 3. With the default settings under Remix 1.0.0, the game exhibits three problems:
- A persistent greyish object passing through certain characters. This object has no texture reference, and so cannot be ignored or hidden. It seems this object is some kind of self shadowing?
- Textures being mapped... "inside-out"? It's hard to describe, but the issue is most prevalent on particle effects. Character models exhibit texture corruption as well
- The Remix renderer occasionally breaks. In the section where Rayman saves Globox from the barrel at the start of the game and retrieves his hands, the entire area will not render correctly. The underside of the map will render, but everything top side stops rendering
How do you reproduce the bug?
- Install "Better Rayman 3" mod
- Add the RTX runtime to Rayman 3
- Set "D3d8to9 = 1" in the
d3d8.ini - Start Game
What is the expected behavior?
The runtime should render all textures correctly, ensure character models aren't being occluded by unusual geometry
Version
1.0.0
Logs
No response
Crash dumps
No response
Media
Remix:
Original:
NB: The texture mapping errors are not present when a scene is captured. The greyish object on Rayman and other affected characters is still present though.
Thanks for reaching out! This looks like it could be a setup issue. We suggest checking with the Discord community to see if anyone has suggestions or experience with this title.