[Runtime Bug]: Remix Skybox rendering Reprojection does not reproject all necessary elements.
Describe the bug
When using Remix with VTMB, the sky reprojection does not work properly for non mesh elements, particle fx and lights and transparent materials completely disappear when reprojection is on.
But the mesh elements look incorrect and are incorrectly lit when reprojection is off.
How do you reproduce the bug?
When using VTMB and remix, go to any map and observe the sky with reprojection on and off.
Reprojection OFF (GEO Incorrect, Particles and Transparency Correct)
Reprojection ON (Geo Correct, particles and Transparency Incorrect
Reprojection OFF (GEO Incorrect, Particles and Transparency Correct)
Reprojection ON (Geo Correct, particles and Transparency Incorrect
Reprojection OFF (GEO Incorrect, Particles and Transparency Correct)
Reprojection ON (Geo Correct, particles and Transparency Incorrect
What is the expected behavior?
The runtime should correctly re-project all elements that appear in the skybox, not just the opaque geometry.
Elements like the distant lights of the cars (particles) and the stars(also particles) as well as the transparent dome mesh of the scrolling mid ground clouds should all be reprojected and at the correct depth in the scene, rather than completely disappearing.
Version
1.0.0
Logs
No response
Crash dumps
No response
Media
No response
Thanks for reaching out! We've filed REMIX-4416 for internal tracking.