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[Bridge Bug]: Issue with serialization of remixapi_LightInfoSphereEXT (remixApi)

Open xoxor4d opened this issue 11 months ago • 1 comments

I've noticed that the newly added volumetricRadianceScale float in remixapi_LightInfoSphereEXT (did not test other types) does not make it into the runtime as something within the serialization code fails?

pSphere holds the proper volumetric scalar value 10.0f that was used when creating the light in game: (had to use external tools to read the memory)

Image

Image


and this is the data after serialization that is being send to the server: (obj argument in send_data) Image


and what is being read by the runtime: Image

Noteworthy:

  • I've used the newest remix api headers from the runtime as the ones on the bridge repo are out of date (https://github.com/NVIDIAGameWorks/rtx-remix/issues/736)
  • I'm on the build that was created for this PR: https://github.com/NVIDIAGameWorks/bridge-remix/pull/17

xoxor4d avatar Mar 19 '25 18:03 xoxor4d

Thanks for reaching out! We've filed REMIX-4046 for internal tracking.

NV-LL avatar Mar 20 '25 20:03 NV-LL