[NvRemixLauncher32 Feature]: Ability to load other DLL's
What is the context of the feature/improvement?
This might not be possible for various reasons but I'll still create this feature request.
Some games require code modifications to fix certain issues or to make them compatible with remix. These fixes often come in the form of a DLL that has to be loaded into the games process. This is often done by utilizing proxy dll's but that is not always a possibility.
Please describe the feature/improvement?
Allowing NvRemixLauncher32 to load DLLs beyond just the bridge's d3d9.dll into the game process would remove the need for any kind of custom launcher or ASI injector. A simple batch file would be sufficient.
What would be your solution? (optional)
- injection of the bridge's
d3d9.dllbeing optional as not every game requires that - commandline arg to specify another dll to be injected OR have it look for a specific (hardcoded name) dll in the current directory
Version
latest
Media
No response
Not sure if i'm barking up the right tree here, but iirc I was able to use dxwrapper to achieve this!
Not sure if i'm barking up the right tree here, but iirc I was able to use dxwrapper to achieve this!
That works pretty well actually! Will use that until my launcher issues are sorted so thanks for the tip!
Hey @xoxor4d - this is an interesting request, but can you give us an idea of how common this use case is? Or what games you want this functionality for? Additionally, does dxwrapper suffice for what you need, or is there still a gap that could be filled here? Thanks!
Hey @NV-LL, thanks for reaching out! DxWrapper does suffice and retrospectively, I think that implementing what I suggested could potentially cause trouble in certain ways so I'll close this one! 👌