[Toolkit feature]: Drag n' Drop Auto Ingestion Support
Contact Details (Optional)
No response
What is the context of the feature/improvement?
In the RTX-Remix Toolkit, I think it would a handy feature to have the option to drag and drop a texture into remix that will auto ingest/replace on the selected texture at the time of drag/drop if Remix is able to identify what texture is to be replaced by using the same filename identifier (albedo, height, etc). This would be very helpful for workflows involving browsing current assets in one window and having Remix open in another, a local drag and drop. Attached is a look into my recent workflow, looking through my asset folders of free CCO textures as I'm looking what to replace.
Please describe the feature/improvement?
Currently it looks like drag and drop is only supported in the Ingestion tab, spreading this feature to the modding tab making the point that receives the drag and drop would make the ingestion/replacing much easier for users who may be less experienced. Sort of an opportunity to learn the toolkit by having remix assign the textures automatically when a drag and drop happens if it's able to identify the texture. A workflow using AmbientCG or PolyHaven textures where they have the _albedo, _height would let users easily start replacing textures.
What would be your solution? (optional)
Drag and drop would work replacing the current selected texture if Remix is able to identify the texture is being dropped. As far as the ingestion folder, maybe a folder like "Drag'nDropped" or "Dropped" identifying that these items were added via drag and drop.
Version
106.0.0+release.118399.fcefe91f.gl
Media
Hey! we already support drag/dropping of textures in the modding tab, just make sure to drag DDS textures (ingested textures) and not PNGs.
When you do so you should see the following dialog that will ask you if you want to assign the textures!
Yes, but my request would be a one stop shop. My request would go further than dragging and dropping already ingested textures. Dragging and dropping would ingest the textures, and automatically assign them based on the .png's names. Dragging and dropping a .png would create a process where the toolkit will ingest the .pngs into .dds files, and automatically try to assign the texture sets
Ah I see! We already have this feature in our backlog! So good idea haha!
I’ll find the ticket reference tomorrow!
Tracked as REMIX-3871