[Runtime Bug]: Shaky Polygons / FP Errors
Describe the bug
In Delta Force Black Hawk Down the friendly AI squadmates and viewmodel hands have rendering issues, the polygons exaggerate themselves and shake around as if its crawling with bugs. I also noticed that my captured scenes are extremely small no matter the scene scale
There are a few other games that have this same issue
https://discord.com/channels/1028444667789967381/1305578291255840871 (Link to Remix discord runtime-help thread)
How do you reproduce the bug?
- Open Delta Force Black Hawk Down
- Use any remix runtime
- Load into a mission and observe your friendly squadmates when they're walking around (ie not sitting in a vehicle)
- Shaking polygons / FP errors should be observed
Version
0.2.0 - 0.6.0
Logs
d3d9.log dfbhd_d3d9.log bridge32.log bridge64.log remix-dxvk.log
Media
Very similar issues occur in (at least): Thief 2 Painkiller Richard Burns Rally
Thanks for reaching out! We've opened REMIX-3819 for internal tracking.
Possibly related: https://github.com/NVIDIAGameWorks/rtx-remix/issues/481 https://github.com/NVIDIAGameWorks/rtx-remix/issues/465
The Witcher & Transformers the Game both have this issue as well
https://discord.com/channels/1028444667789967381/1203203857283289089/1203218694931746856
https://discord.com/channels/1028444667789967381/1305578291255840871/1306389773836877845
Silent Hill 3 same issue
https://discord.com/channels/1028444667789967381/1097807972614295592/1350542617443831809
https://discord.com/channels/1028444667789967381/1097807972614295592/1350540717323325551
Related > https://github.com/NVIDIAGameWorks/rtx-remix/issues/806 (Live For Speed)
FYI This is still present on the latest remix runtime files
This was fixed with: https://github.com/NVIDIAGameWorks/dxvk-remix/commit/2edf5cc43b6076b86b9955e2ea15323d0e11801e