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[Runtime Bug]:Capture crash Already existent layer

Open displayusername opened this issue 1 year ago • 2 comments

Describe the bug

when launching the game randomly capturing a scene caused the game to hang with the debug message already existent layer after clicking abort/ignore the game continues to run after 10 seconds~ it hangs and exports a usd of file size 1kb importantly this is happening even if no captures are in the capture folder

How do you reproduce the bug?

unsure perhaps downgrade and upgrade remix versions and try to capture

What is the expected behavior?

the runtime should capture a scene and export a scene with meshes and materials

Version

5,4

Logs

hl2_d3d9.log NvRemixBridge.log d3d9.log

Crash dumps

NvRemixBridge.exe_20240829_213121.dmp

Media

image1 image2

displayusername avatar Aug 29 '24 20:08 displayusername

someone on the rtx remix discord server also mentioned something similar saying that moving the game dir fixes the issue this did not work for me so im unsure whether its relevant

a way that i did get around this was renaming the .exe but this is a problem because the material hashes changed when this was done

displayusername avatar Aug 29 '24 20:08 displayusername

REMIX-3531 for tracking

NV-LL avatar Sep 11 '24 22:09 NV-LL