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[Toolkit feature]: ComfyUI Rest API batch ingest textures from capture

Open Night10999 opened this issue 1 year ago • 2 comments

Contact Details (Optional)

No response

What is the context of the feature/improvement?

The New ComfyUI nodes for rest api were just released

But im having a problem with its practicality with my tool,

With 10GB of vram my workflow hangs while running the toolkit as well, as there isnt enough VRAM to go around

The only thing i can think of to make this better is

People usually want a scene done in batch, so would there be a way to headlessly run the toolkit and get all the assets in the capture sent to my workflow?

Please describe the feature/improvement?

Without rendering viewport in toolkit a way to send all textures to be batch processed from a capture

What would be your solution? (optional)

...

Version

2024.4.1

Media

No response

Night10999 avatar Aug 08 '24 18:08 Night10999

Hey @Night10999 ,

Are you talking about the GetTextures node?

Questions:

  1. How much VRAM does the Toolkit take with your stage?
  2. How much VRAM does your ComfyUI workflow take when processing 1 image?

There are ComfyUI nodes to convert a list of images to batch ( https://github.com/ltdrdata/ComfyUI-Impact-Pack, "Image List to Image Batch" ), but our GetTextures nodes is outputting all the textures as a list. We could create another node that output all the textures "in batch mode".

nvdamien avatar Aug 08 '24 18:08 nvdamien

Thanks for filing @Night10999. Let us know if you've got the above info to help guide our efforts ^. We've created an internal ticket for tracking: https://jirasw.nvidia.com/browse/REMIX-3445

nxkb avatar Aug 21 '24 22:08 nxkb