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Meshes fail to capture

Open Frissj opened this issue 1 year ago • 3 comments

Describe the bug

After I press capture I get this error in Game_d3d9, [12:02:51.541] info: [GameCapturer][0000] Begin USD export [12:02:51.542] info: [GameExporter][0000] Export start [12:02:57.458] info: [GameExporter][0000] Export end [12:02:57.480] info: [GameCapturer][0000] End USD export [12:03:07.517] info: [RTX-Compatibility-Info] This application is pushing more unique buffers than is currently supported - some objects may not raytrace

This is what it looks like in Remix with an empty mod file and rtx config. image This is the same scene in the same spot but captured with Ninja Ripper 2.5. image It is missing many of the support beams and no matter how many captures I can't seem to capture them. They appear when playing the game.

How do you reproduce the bug?

Play Lego Batman. I have the epic games version. This appears in the second level when you try to capture the scene. To play use launch command -borderless Place pcconfig.txt in C:\Users%user%\AppData\Local\Warner Bros. Interactive Entertainment\LEGO Batman Here is rtx.conf rtx.txt

What is the expected behavior?

No response

Version

dxvk-remix-277c3f3-603-release

Logs

Game_d3d9.log

Crash dumps

No response

Media

No response

Frissj avatar Aug 06 '24 10:08 Frissj

REMIX-3418 for tracking

NV-LL avatar Aug 07 '24 22:08 NV-LL

Hi @Frissj

Can you specify the exact name of the level that you are capturing? Thanks

STHAKKARNV avatar Aug 13 '24 17:08 STHAKKARNV

@STHAKKARNV The second part of An Icy Reception. Thanks!

Frissj avatar Aug 16 '24 14:08 Frissj