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[Runtime]: Failure to create project for The Hobbit (2003)

Open Night1099 opened this issue 1 year ago • 3 comments

Contact Details (Optional)

[email protected]

Describe the bug

Setting up a project for The Hobbit (2003) Game gives error "Mod layer will not load in current stage", If using Crosires d3d8tod9 wrapper, if you make a capture wit hdxwrpper d3d8to9 wrapper when creating a project it will crash remix. I can set up projects just fine on other games. I have a video linked below

How do you reproduce the bug?

  1. Install The Hobbit (2003) Game
  2. Add Crosires d3d8to9.dll, install remix runtime, I did try both the latest action builds and 0.5.1
  3. Capture Scene in game
  4. Try to create project in toolkit with that capture, I tried several different versions of toolkit as well

What is the expected behavior?

The toolkit should load layer normally and allow edits

Version

2024.3.1

Logs

No response

Media

https://github.com/user-attachments/assets/e6a197e2-9980-4dad-93a1-54310cff8562

Night1099 avatar Jul 21 '24 18:07 Night1099

Thanks to help from Pete This was fixed by capturing scene as usda and editing

string lightspeed_game_name = "The Hobbit\x99"

to

string lightspeed_game_name = "The Hobbit"

Night1099 avatar Jul 22 '24 21:07 Night1099

I guess we still need to fix the capture side (runtime) to have a "clean" value. Changing it to runtime.

nvdamien avatar Jul 22 '24 21:07 nvdamien

REMIX-3383 for tracking

NV-LL avatar Jul 24 '24 22:07 NV-LL