[Runtime]: Failure to create project for The Hobbit (2003)
Contact Details (Optional)
Describe the bug
Setting up a project for The Hobbit (2003) Game gives error "Mod layer will not load in current stage", If using Crosires d3d8tod9 wrapper, if you make a capture wit hdxwrpper d3d8to9 wrapper when creating a project it will crash remix. I can set up projects just fine on other games. I have a video linked below
How do you reproduce the bug?
- Install The Hobbit (2003) Game
- Add Crosires d3d8to9.dll, install remix runtime, I did try both the latest action builds and 0.5.1
- Capture Scene in game
- Try to create project in toolkit with that capture, I tried several different versions of toolkit as well
What is the expected behavior?
The toolkit should load layer normally and allow edits
Version
2024.3.1
Logs
No response
Media
https://github.com/user-attachments/assets/e6a197e2-9980-4dad-93a1-54310cff8562
Thanks to help from Pete This was fixed by capturing scene as usda and editing
string lightspeed_game_name = "The Hobbit\x99"
to
string lightspeed_game_name = "The Hobbit"
I guess we still need to fix the capture side (runtime) to have a "clean" value. Changing it to runtime.
REMIX-3383 for tracking