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[Runtime Bug]: Mouse responsiveness in UI is greatly delayed when v-sync is enabled

Open PappaSlask opened this issue 1 year ago • 4 comments

Describe the bug

In Dead Man's Hand, the responsiveness of the mouse pointer is greatly delayed within the Remix UI ingame, up until v-sync is disabled! I've noticed this in other titles as well. And since v-sync is a setting that doesn't stick/resets to its default value of ON, it's very annoying to deal with every time the game is launched.

How do you reproduce the bug?

  • Obtain Dead Man's Hand
  • Run the game
  • Press Alt+X
  • Notice the extreme latency of the mouse

What is the expected behavior?

No response

Version

0.5.1

Logs

No response

Crash dumps

No response

Media

No response

PappaSlask avatar Jul 06 '24 21:07 PappaSlask

Thanks for reaching out. Will you please provide us with [gameNameExecutable]_d3d9.log so we can dig a little deeper? Thanks!

NV-LL avatar Jul 10 '24 22:07 NV-LL

bia_d3d9.log @NV-LL Sure thing

PappaSlask avatar Jul 13 '24 15:07 PappaSlask

Thank you! We've opened REMIX-3368 for tracking.

NV-LL avatar Jul 17 '24 22:07 NV-LL

UPDATE: Problem still persists

PappaSlask avatar Sep 25 '24 16:09 PappaSlask