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[Runtime Bug]: Game freezing up when Auto-Exposure is deactivated

Open PappaSlask opened this issue 1 year ago • 5 comments

Describe the bug

Inside Max Payne 1, when I was about to turn off Auto-exposure under post-processing settings. Bug is consistent/repeatable.

EDIT: Freeze doesn't happen if I shut down USD Composer and more Vram is allocated - GPU: RTX 3070

How do you reproduce the bug?

As described above

What is the expected behavior?

The runtime should...

Version

0.5.1

Logs

d3d9.log MaxPayne_d3d9.log

Crash dumps

No response

Media

No response

PappaSlask avatar Jun 13 '24 14:06 PappaSlask

REMIX-3044 for tracking

NV-LL avatar Jul 03 '24 22:07 NV-LL

Hi @PappaSlask - we believe a recent update to the runtime should address this issue. Will you please test again with the latest build and let us know if this persists for you? Thanks!

NV-LL avatar Jul 10 '24 14:07 NV-LL

Hi @PappaSlask - checking in again to see if you've been able to check this issue on the latest runtime build. Please let us know if it persists for you. Thanks!

NV-LL avatar Jul 26 '24 19:07 NV-LL

Hi @PappaSlask - checking in to see if you've been able to re-test this issue on the latest runtime build. We also want to inform you of our stale ticket policy, namely that we will close this ticket as 'went-stale' if it doesn't receive an update in the next 2 weeks. Thank you!

NV-LL avatar Sep 23 '24 20:09 NV-LL

@NV-LL Again, my apologies for the lack of reconnection on my tickets. I will investigate this in the coming ~~days!~~ weeks!

PappaSlask avatar Sep 25 '24 18:09 PappaSlask

Hey @PappaSlask - just bumping this again to see if you've had a chance to retest on the latest runtime build. We don't want to close it out from under you if you plan to keep working on it. Thanks!

NV-LL avatar Oct 10 '24 17:10 NV-LL