[Runtime Bug]: Emissive Mask Maps work in Remix editor, but not in-game (Sonic Adventure DX 2004)
Describe the bug
I am able to set an emissive mask map for emissive textures in the Remix editor, but when in-game, it acts as if there is no emissive mask map applied
Images
How do you reproduce the bug?
Give a texture an emissive mask map in Remix, then save. Load up the game/where you set the texture see that the emissive mask map is not there/doesn't work
What is the expected behavior?
The emissive mask map should appear in-game as it does in Remix
Version
0.5.1
REMIX-3118 for tracking
Only when you actually package the mod, they work just fine, should I still keep this open? Because they still don't work with the version you actually capture scenes and make edits in.
Hi @Veitaserum4 - yes, please leave the GH issue open. We have an internal ticket to track the matter, so it should stay open here till further notice. Thanks for checking!