rtx-remix icon indicating copy to clipboard operation
rtx-remix copied to clipboard

Broken polygon edges in Mafia (and some other games)

Open PashOK7 opened this issue 1 year ago • 1 comments

Describe the bug

Any polygon edges are too visible, if you make the material reflective, the reflection will be broken, literally looking like a cracked mirror

https://youtu.be/gVKiZLoEiMo at the beginning of the video you can see this effect on Tommy's clothes, now it is impossible to fix it, later it is visible on cars

How do you reproduce the bug?

just start the game, launch description and any logs here

What is the expected behavior?

in the video above I turn on the Enhanced Meshes, and the reflections on the chrome car become the way they should be

so, I found a way to temporarily fix this problem, maybe it will help in fixing the bug, but it is not suitable for a mesh with skeletal animation, because it has an unstable hash, and this method requires a lot of time for each mesh

https://youtu.be/yBHT6dKVowI

  • capture scene
  • open scene in toolkit
  • check hash of desired mesh (The usd importer in Blender is broken, it spoils the UV map)
  • open .usd mesh in USD Composer
  • export to fbx
  • open fbx in Blender
  • reapply texture to mesh, if this is not done there will be strange problems with import to remix
  • export fbx
  • ingest to remix project, replace mesh
  • restore scale

as you can see I didn't do anything to the model, I just put it through blender without changes, and it was fixed by the way, I saw the same problem in other games, for example Fallout NewVegas (there is a message on discord about this, maybe that will help too

Version

remix-0.5.0+9ea66073 (this bug was on all versions of the remix)

PashOK7 avatar May 12 '24 00:05 PashOK7

REMIX-3085 for tracking

NV-LL avatar May 15 '24 22:05 NV-LL