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[Toolkit bug]: Unloading a stage does not free vram + issue when loading captures

Open xoxor4d opened this issue 1 year ago • 1 comments

Contact Details (Optional)

No response

Describe the bug

From the latest changelog: Added the option to unload the stage to reclaim resources without closing the app. This function is useful if you need to free up memory to do certain actions (for example, boot the game while running RTX Remix, or run RTX Remix’s AI Texture Tools). This option can be found in the top left menu.

Unloading a stage does not free my gpu's vram so there is no chance to load up the game or think about any texture upscaling without closing the toolkit first.

Loading a capture with the stage unloaded results in the project failing to load / throwing an error message.

https://github.com/NVIDIAGameWorks/rtx-remix/assets/45299104/56308722-ff32-4095-ae24-5518eaae7f42

How do you reproduce the bug?

  1. Unload a stage and watch vram usage
  2. Load a capture after stage unloading

What is the expected behavior?

The toolkit should free gpu vram. Loading a capture after unloading a stage should reload the stage.

Maybe throw the user into the homescreen when unloading a stage so that he has to re-load the project from there

Version

2024.3.0

xoxor4d avatar May 03 '24 18:05 xoxor4d

REMIX-3558 for tracking

sfitzpatrickchapman avatar Sep 19 '24 00:09 sfitzpatrickchapman