[Toolkit bug]: Unloading a stage does not free vram + issue when loading captures
Contact Details (Optional)
No response
Describe the bug
From the latest changelog:
Added the option to unload the stage to reclaim resources without closing the app. This function is useful if you need to free up memory to do certain actions (for example, boot the game while running RTX Remix, or run RTX Remix’s AI Texture Tools). This option can be found in the top left menu.
Unloading a stage does not free my gpu's vram so there is no chance to load up the game or think about any texture upscaling without closing the toolkit first.
Loading a capture with the stage unloaded results in the project failing to load / throwing an error message.
https://github.com/NVIDIAGameWorks/rtx-remix/assets/45299104/56308722-ff32-4095-ae24-5518eaae7f42
How do you reproduce the bug?
- Unload a stage and watch vram usage
- Load a capture after stage unloading
What is the expected behavior?
The toolkit should free gpu vram. Loading a capture after unloading a stage should reload the stage.
Maybe throw the user into the homescreen when unloading a stage so that he has to re-load the project from there
Version
2024.3.0
REMIX-3558 for tracking