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[Toolkit feature]: Add Toggle to Hide Tagged Textures in Game Setup Tab

Open FreedomsFlame opened this issue 1 year ago • 3 comments

Contact Details (Optional)

No response

What is the context of the feature/improvement?

Textures that have already been tagged in the Game Setup tab generally don't need to be changed, but they are still showing. This causes lots of unnecessary scrolling and gets in the way of finding new textures to tag during a session. image

Please describe the feature/improvement?

Add a toggle to hide textures that have already been tagged in the menu.

What would be your solution? (optional)

...

Version

0.4.0

FreedomsFlame avatar Jan 26 '24 06:01 FreedomsFlame

REMIX-2729 for tracking.

NV-DM avatar Jan 31 '24 23:01 NV-DM

This seems like it could be useful, though there are some caveats: if we do it literally as described, then any texture you select while this toggle is enabled would immediately disappear from the UI, which may not be the best behavior.

@FreedomsFlame what's your desired workflow here when tagging textures? Do you expect them to disappear once you click on them?

nsubtil avatar Jan 31 '24 23:01 nsubtil

You could flag the most recent tagged texture as "active" and prevent it from being hidden while its being worked on. This could also be combined with the legacy texture tagging interface, so when a texture is tagged in the "uncategorized" section it would be moved to one of the subtabs (UI/Decal/etc.).

Workflow:

  • Have section of uncategorized textures to pick from.
  • Activate texture to tag it, stays active while you check to see if you tagged it correctly. Also adds texture to subtab based on what you tagged it with.
  • After activating a new texture, the previous texture is removed from the uncategorized section if it has a tag applied to it.

FreedomsFlame avatar Feb 01 '24 21:02 FreedomsFlame