Silent Hill 2: Enhanced Edition - The games original distance based fog does not appear
Describe the bug
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The games original distance based fog isn’t being picked up at all by remix, this essentially breaks the entire game as it’s built to function around those exact cutoff distances, these distances also change during gameplay depending on the scenes, so a hard set forced value via remix won’t work either, needs to be able to detect original distance fog. The remapping options in remix also do not seem to have any effect.
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Issue is present in every version of remix.
To Reproduce Steps to reproduce the behavior:
- Set the game and Enhanced Edition up by following my guide - https://docs.google.com/document/d/1hayGXNlAJZWOp2ivV8otdSMP23pbXk7DL-pfLq5ZJjU
- Start the game and skip the opening cinematics
- Walk out of the bathroom and skip yet another cinematic
- Walk to the car parked near the bathroom and pick up the map
- Walk far to the left until you reach a white van and a staircase
- Walk down this staircase
- Once in this forest path area, fog should be present but is not, observe the lack of distance based fog (NOT particle fog) and how clear the level loading in in front of you becomes.
Expected behavior
- The distance based fog being visible.
@traggey Similarly to #296, Can you please post the log files associated with this issue? This should be d3d9.log, sh2pc_d3d9.log, and NvRemixBridge.log?
d3d9.log sh2pc_d3d9.log NvRemixBridge.log
Finally gotten myself the debug build of remix so I can start testing these things again.
Here are the three logs as requested dxvk-remix-876eb35-419-debugoptimized bridge-remix-0bc8984-54-debugoptimized
Hello! Will you please test this on the latest release and let us know if the issue persists? Thank you!
Hello! Will you please test this on the latest release and let us know if the issue persists? Thank you!
The fog still isn't picked up by the game running with the latest build of RTX Remix
Just tested this as well, the problem still persists
Re-tested today, still nothing!