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Unity3D - Camera Rendering Upside Down

Open anchorlightforge opened this issue 2 years ago • 1 comments

Describe the bug

  • With certain Unity titles, the final image will render upside-down. This occurs only to certain titles on the engine.
    • Tested with Xuan-Yuan Sword 6: The Gate of Firmament
  • DXVK-Remix abdd865
  • Bridge-Remix 9833d09
  • GPU: Nvidia Geforce RTX 3080
    • Driver: Nvidia Studio Driver 536.67
  • Steam - Latest Release

To Reproduce Steps to reproduce the behavior:

  1. Open Xuan-Yuan Sword 6: The Gate of Firmament on Steam
  2. Make sure the game is set to Fullscreen in settings, then close the game
  • If Remix is enabled, only use fullscreen mode; see #178
  1. Set up DXVK-Remix and Bridge-Remix accordingly (a basic rtx.conf with UI tags is included)
  2. All in-engine gameplay will render upside-down while the HUD remains the correct direction.

rtxconf.zip

Other known affected titles:

  • Dreadout
  • Gang Beasts Alpha 0.0.3

Unity titles NOT affected:

  • Ravenfield (Alpha builds)
  • Slender
  • Deus Ex: The Fall
  • Shadowrun Returns

Expected behavior Unity normally compensates for this behavior in its own renderer, and behavior is inconsistent-- in some Unity games, the camera remains facing the correct direction. We may need a manual toggle to flip the final image, rasterized elements included (if the HUD is flipped) or to handle a Y mirror in post-processing on the camera (if the HUD is normal).

Screenshots SWD6E_5Ys36EIsHA SWD6E_Lc24PlaC1o

anchorlightforge avatar Aug 31 '23 07:08 anchorlightforge

REMIX-2064 for tracking.

NV-DM avatar Sep 06 '23 22:09 NV-DM