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Risen 1 (Digital) - DXVK Crash on New Game

Open anchorlightforge opened this issue 2 years ago • 1 comments

Describe the bug

  • When attempting to start a new game in Risen 1, DXVK Remix will crash on a loading screen.
  • If using a development build of DXVK-Remix, Remix will also fail an assert related to loading in objects,
  • The assert occurs at this line: https://github.com/NVIDIAGameWorks/dxvk-remix/blob/9a71a6c43f98d116f944aa5f34fe0994a4ef7d11/src/dxvk/rtx_render/rtx_scene_manager.cpp#L750

System and Environment

  • DXVK-Remix: NVIDIAGameWorks:main abdd865-222-debugoptimized
  • Bridge-Remix: None
  • GPU: Nvidia Geforce RTX 3080
    • Driver: Nvidia Studio Driver 536.67
  • Version: Risen 1 (GOG) - Current Version

Game_D3D9 log and Minidump Risen_Breakpoint.zip

To Reproduce Steps to reproduce the behavior:

  1. Install all DXVK Remix artifacts to <game folder>\bin. The EXE is 64-bit for all updated versions of the game, and Bridge must be bypassed.
  2. When the game reaches the main menu, press Enter.
  3. Select "Game," "New Game" and "Yes," and allow the game to load.
  4. If using Debug-Optimized Remix will fail an assert and crash. Otherwise it will crash and close silently if no debugger is present.

Expected behavior

  • The game should begin to play a prerendered video, then start a brief in-engine cutscene and gameplay.

anchorlightforge avatar Aug 31 '23 07:08 anchorlightforge

REMIX-2065 for tracking.

NV-DM avatar Sep 06 '23 22:09 NV-DM