kaolin
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AttributeError raised when loading glTF with mesh primitives that aren't type 4 / triangles
In io/gltf.py:293 skip_mesh
is left as True
when encountering a mesh primitive that isn't type 4/triangles.
As a result, at io/gltf.py:338 None
is appended to meshes.
At io/gltf.py:375 the returned meshes
list is enumerated and has_attribute
is called on each item without checking whether it's None
, leading to an AttributeError
exception raised to the caller.
How best to handle this is really a design question for the library maintainers, but I think clients should either get a sensible exception explaining that the glTF has unsupported primitive modes, or be given the opportunity to handle None
meshes.