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Is there any one could provide the `obj` file which be rendered in `clock_rendered.zip`

Open Matt-V50 opened this issue 3 years ago • 5 comments

@Caenorst

Could you put a link to the original clock.obj?

I wanna re-render it with other software to compare them.

clock_rendered.zip could be downloaded at here.

Matt-V50 avatar Sep 13 '22 10:09 Matt-V50

Hi @FavorMylikes , thank you for your interest in Kaolin, here is the dataset we used https://graphics.pixar.com/usd/release/dl_kitchen_set.html

Caenorst avatar Sep 13 '22 23:09 Caenorst

@Caenorst Thank you for responding. But this data is usd format, I'm trying to find a way to convert it to an obj file, do you have any suggestions?

Matt-V50 avatar Sep 14 '22 05:09 Matt-V50

We do not offer obj exporter, what software are you using? The tutorial generate an USD checkpoint for you, you can do the comparison in Omniverse

Caenorst avatar Sep 14 '22 20:09 Caenorst

@Caenorst Due to the hardware requirement of kaolin, I can not run it on my computer with only one 1060ti GPU. I just found a way to load the .usd file on Blender and convert it to a file with obj format. But I still can not understand what's the meaning of the metadata file which in rendered_clock.zip. It looks like a 4x4 matrix, but why the translation vector is the same [0,0,0], whether it's a camera or an object? Is there any documentation that could give more explanation? I have already read the doc on Kaolin Library Documentation

Matt-V50 avatar Sep 16 '22 07:09 Matt-V50

Hi @FavorMylikes , you can find how we are using the metadata in our loader: https://github.com/NVIDIAGameWorks/kaolin/blob/master/kaolin/io/render.py#L106-L125

Caenorst avatar Sep 17 '22 18:09 Caenorst