Is there any one could provide the `obj` file which be rendered in `clock_rendered.zip`
@Caenorst
Could you put a link to the original clock.obj?
I wanna re-render it with other software to compare them.
clock_rendered.zip could be downloaded at here.
Hi @FavorMylikes , thank you for your interest in Kaolin, here is the dataset we used https://graphics.pixar.com/usd/release/dl_kitchen_set.html
@Caenorst
Thank you for responding. But this data is usd format, I'm trying to find a way to convert it to an obj file, do you have any suggestions?
We do not offer obj exporter, what software are you using? The tutorial generate an USD checkpoint for you, you can do the comparison in Omniverse
@Caenorst
Due to the hardware requirement of kaolin, I can not run it on my computer with only one 1060ti GPU.
I just found a way to load the .usd file on Blender and convert it to a file with obj format.
But I still can not understand what's the meaning of the metadata file which in rendered_clock.zip.
It looks like a 4x4 matrix, but why the translation vector is the same [0,0,0], whether it's a camera or an object?
Is there any documentation that could give more explanation? I have already read the doc on Kaolin Library Documentation
Hi @FavorMylikes , you can find how we are using the metadata in our loader: https://github.com/NVIDIAGameWorks/kaolin/blob/master/kaolin/io/render.py#L106-L125