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bugs in kaolin.render.spc.unbatched_raytrace

Open LuckyOne09 opened this issue 3 years ago • 3 comments

Hello, thanks for your great work firstly. I found a very strange behavior in unbatched_raytrace: if the number of rays are very big (like 16000000), the results obtained are wrong.

LuckyOne09 avatar Dec 10 '21 02:12 LuckyOne09

The version I use is v0.9.1

LuckyOne09 avatar Dec 10 '21 02:12 LuckyOne09

Thanks for your interest in Kaolin!

Can you give us a little more information, like the size & depth of the octree being traced, and how exactly the results are wrong (are they just the wrong indices, or completely corrupted outputs?)

tovacinni avatar Dec 10 '21 06:12 tovacinni

The depth of the octree being traced was 4 or 5. I remembered that the results was completely wrong. I visualized the intersections and it was totally wrong. I fixed it by only dividing the rays into chunks and feeding them into unbatched_raytrace sequentially

LuckyOne09 avatar Dec 12 '21 10:12 LuckyOne09

Closing for inactivity, feel free to reopen with more info for us to address

Caenorst avatar Dec 12 '22 16:12 Caenorst