kaolin
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bugs in kaolin.render.spc.unbatched_raytrace
Hello, thanks for your great work firstly. I found a very strange behavior in unbatched_raytrace: if the number of rays are very big (like 16000000), the results obtained are wrong.
The version I use is v0.9.1
Thanks for your interest in Kaolin!
Can you give us a little more information, like the size & depth of the octree being traced, and how exactly the results are wrong (are they just the wrong indices, or completely corrupted outputs?)
The depth of the octree being traced was 4 or 5.
I remembered that the results was completely wrong. I visualized the intersections and it was totally wrong.
I fixed it by only dividing the rays into chunks and feeding them into unbatched_raytrace
sequentially
Closing for inactivity, feel free to reopen with more info for us to address