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WIP: Support loading meshes with heterogeneous polys

Open Jean-Francois-Lafleche opened this issue 6 years ago • 2 comments

Load meshes with heterogeneous polys by converting all faces to triangles.

  • Created a new asset for testing (rocket.obj) which includes heterogeneous polys
  • Updated Mesh class to automatically convert heterogeneous polys to triangles when detected
  • Updated USD tutorial now that heterogeneous polys can be loaded
  • Updated USDMeshes class to allow loading of heterogeneous polys meshes
  • Updated relevant tests
  • Added test for loading obj with mixed heterogeneous polys

Jean-Francois-Lafleche avatar Nov 22 '19 20:11 Jean-Francois-Lafleche

Per comments from Clement, the following needs to be done:

  • Move the USD creation out of visualizer module, since it no longer does visualization without Kit integration
  • Clarify the tutorial regarding visualization and write the steps needed to visualize using currently available visualizers (trimesh).

Jean-Francois-Lafleche avatar Nov 24 '19 04:11 Jean-Francois-Lafleche

Can you force push to trigger the CI ?

Caenorst avatar Jan 22 '20 22:01 Caenorst