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Geometry capture issues in Delta Force: Black Hawk down

Open UncleRito opened this issue 2 years ago • 5 comments

In Delta Force: Black Hawk down, the terrain is not being detected by remix normally. The terrain can only be seen by remix (without textures) when there's a point light directly shining on it. The Portal RTX version Has this bug, but instead of no terrain, there's some terrain that's visible. This bug is present on version 0.1.1. Player first person gun is visible, but arms are not. NPC friendly soldiers are invisible at the highest LOD level. They show up fine on LODs lower than. any other kinds of NPCs don't disappear like this. Enabling shader based vertex capture causes geometry to to glitch out with vertices spreading around in random directions.

Software information

Delta Force: Black Hawk down

System information

  • GPU: NVIDIA GeForce RTX 4090
  • Driver: 531.41
  • Wine version:
  • DXVK version: 0.1.1

Log files

d3d9.log dfbhd_d3d9.log

https://user-images.githubusercontent.com/100042652/234125179-f9f44bf3-d13f-48ec-9e9b-436fb398bb85.mp4

https://user-images.githubusercontent.com/100042652/234125482-3dab877c-7847-4bae-b86a-36c38c2ab379.mp4

https://user-images.githubusercontent.com/100042652/234125966-94b4945f-2e11-41f2-a142-743107c63b31.mp4

Screenshot 2023-04-25 030147

UncleRito avatar Apr 24 '23 21:04 UncleRito

black hawk lmao

usermaf avatar Jun 03 '23 00:06 usermaf

@UncleRito Could you please try this again with 0.3 released build? Thank you!

NV-DM avatar Nov 22 '23 23:11 NV-DM

@NV-DM Still broken. Can't see terrain, and geometry captured using shaders is also completely unstable. image

UncleRito avatar Nov 22 '23 23:11 UncleRito

And by the way, I've discovered that portalRTX version of remix works a bit better. Most pieces of terrain are visible.

UncleRito avatar Nov 22 '23 23:11 UncleRito

REMIX-2570 for tracking.

NV-DM avatar Jan 10 '24 23:01 NV-DM