Geometry capture issues in Delta Force: Black Hawk down
In Delta Force: Black Hawk down, the terrain is not being detected by remix normally. The terrain can only be seen by remix (without textures) when there's a point light directly shining on it. The Portal RTX version Has this bug, but instead of no terrain, there's some terrain that's visible. This bug is present on version 0.1.1. Player first person gun is visible, but arms are not. NPC friendly soldiers are invisible at the highest LOD level. They show up fine on LODs lower than. any other kinds of NPCs don't disappear like this. Enabling shader based vertex capture causes geometry to to glitch out with vertices spreading around in random directions.
Software information
Delta Force: Black Hawk down
System information
- GPU: NVIDIA GeForce RTX 4090
- Driver: 531.41
- Wine version:
- DXVK version: 0.1.1
Log files
https://user-images.githubusercontent.com/100042652/234125179-f9f44bf3-d13f-48ec-9e9b-436fb398bb85.mp4
https://user-images.githubusercontent.com/100042652/234125482-3dab877c-7847-4bae-b86a-36c38c2ab379.mp4
https://user-images.githubusercontent.com/100042652/234125966-94b4945f-2e11-41f2-a142-743107c63b31.mp4

black hawk lmao
@UncleRito Could you please try this again with 0.3 released build? Thank you!
@NV-DM Still broken. Can't see terrain, and geometry captured using shaders is also completely unstable.
And by the way, I've discovered that portalRTX version of remix works a bit better. Most pieces of terrain are visible.
REMIX-2570 for tracking.