Streamline
Streamline copied to clipboard
Missing const for uint32_t* frameIndex in PFun_slGetNewFrameToken
Hello, I guess you've missed const specifier for uint32_t* frameIndex. There's const in function declaration (down the file) and in implementation.
https://github.com/NVIDIAGameWorks/Streamline/blob/7ac42e47c7dd55b5b6dd6176c0228048636541b2/include/sl.h#L660
Nice catch.
This won’t be in the upcoming release, but it will be in the one after.
We haven’t forgotten about this. This wasn’t in 2.4.10 because it was done after a re-org of sl.h that now can’t be cherry-picked into 2.4.x. It’ll go in with the next mass-integration (likely 2.5 or the equivalent).