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Development of Tire Contact Model on Soft Soil

Open utbeaver opened this issue 5 years ago • 4 comments

Hi, we are working on the support of soft soil modeling in PhysX and function we are looking at is PxVehicleComputeTireForce (https://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/Vehicles.html#tire-shaders).

I have looked into teh example of the implementation. However, in order to models oft soil, we need to know the terrain type and tire perpetration into the ground. How could we get them?

Thanks for attention,

utbeaver avatar Apr 13 '20 13:04 utbeaver

Did you see we have this tutorial on making soft soil:

https://developer.nvidia.com/content/physx-dynamic-heightfield-modifications

amoravanszky avatar Apr 17 '20 16:04 amoravanszky

Thanks! It looks like what I am looking at. I will take a dive into and come back.

Adam, my hat off to you, a respected collegue. We might meet some day in this small world.

utbeaver avatar Apr 18 '20 02:04 utbeaver

It seems code link is broken.

utbeaver avatar Nov 11 '24 17:11 utbeaver

@utbeaver Do you get to find the source code of that demo?

ceccocats avatar Apr 17 '25 02:04 ceccocats