FleX
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In Unity is MapParticleData -> NvFlexMap the expected performance bottleneck?
Hi, I'm running a simulation with just a few static shapes on screen and no particles and seeing a 10ms delay when FlexExt makes the MapParticleData call. Is this the expected bottleneck? It seems like an awfully long time to move data from the GPU to the CPU. I'm running it on an NVIDIA Tesla M60
I wanted to experiment with using Device buffer type instead of Host buffer type, but that doesn't seem to be an option when using NVFlexExt
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