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In Unity is MapParticleData -> NvFlexMap the expected performance bottleneck?

Open davisg123 opened this issue 3 years ago • 0 comments

Hi, I'm running a simulation with just a few static shapes on screen and no particles and seeing a 10ms delay when FlexExt makes the MapParticleData call. Is this the expected bottleneck? It seems like an awfully long time to move data from the GPU to the CPU. I'm running it on an NVIDIA Tesla M60

I wanted to experiment with using Device buffer type instead of Host buffer type, but that doesn't seem to be an option when using NVFlexExt

Screen Shot 2021-06-01 at 8 54 53 PM

davisg123 avatar Jun 02 '21 04:06 davisg123