Falcor
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wrong Scale values
https://github.com/NVIDIAGameWorks/Falcor/blob/master/Framework/Source/Utils/Platform/Windows/Windows.cpp#L279
case SCALE_175_PERCENT: return 1.70f;
case SCALE_500_PERCENT: return 4.60f;
We should convert that switch(factor)
to `float(factor)*0.01f;