warp
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[REQ] Pickled Builder
The builder can be pickled only if there are no finalized meshes in it. Would it be possible to put the finalized mesh somewhere other than warp.sim.Mesh? For now, getting around this involves deleting the mesh object before the builder is pickled.
https://github.com/NVIDIA/warp/blob/dea31c7d58b4db35bd7558c84ed3272591900921/warp/sim/model.py#L256C17-L256C18