Dataset_Synthesizer
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Randomize Visibility
Hello,
I am interested in randomizing the visibility of objects in my scene. I accomplish this by using the set Actor Hidden in Game Node and a Random Bool node. The randomization is programmed within the DR_Annotated_Actor_BP. I have a gearbox as shown below, and what I want to do is randomize which components are present for every captured frame. The problem is that the annotations sometimes display the component is present even though it isn't.
For example:
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FR6Z Gear is detected correctly:
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FR6Z Gear is detected incorrectly:
How can I get the annotations to correspond correctly to the visibility of the actor?
Thank you.