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bounding box issue

Open Seeseallllll opened this issue 2 years ago • 0 comments

I want to use NDDS to get bounding box of human mesh.

I added component NVCapturableActorTag to the body actor. However, no matter the body mesh downloaded from the Internet or some third-person character body mesh in UE, all bounding box of captured data are [0,0],[0,0]. Other objects don't have this problem. Why is that?

(Data is captured in the third-person component, but it is the camera's bounding box.) 图例1 图例2

Seeseallllll avatar Feb 20 '23 07:02 Seeseallllll