Dataset_Synthesizer
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bounding box issue
I want to use NDDS to get bounding box of human mesh.
I added component NVCapturableActorTag to the body actor. However, no matter the body mesh downloaded from the Internet or some third-person character body mesh in UE, all bounding box of captured data are [0,0],[0,0]. Other objects don't have this problem. Why is that?
(Data is captured in the third-person component, but it is the camera's bounding box.)