PhysX
PhysX copied to clipboard
NVIDIA PhysX SDK
### Library and Version PhysX v5.3.0 from vcpkg ### Operating System Windows 11, visual studio 2022, v142 toolset ### Steps to Trigger Behavior 1. install physx:x64-windows using vcpkg 2. link...
### Discussed in https://github.com/NVIDIA-Omniverse/PhysX/discussions/272 Originally posted by **SButtan93-dev** April 18, 2024 Hi! As per the current Blast build, it targets vs2017 through packman and premake5.lua. Additionally, the deps folder (host)...
PhysX v5.3.1 OS: Windows 10 ### Steps to Trigger Behavior 1. Run the snippet ### Code Snippet to Reproduce Behavior Snippet with the problem (small changes to SnippetContactReport.cpp) ``` #include...
I have created a PxD6joint and tested different values. Therefore, it is unclear why, with a target speed of 1m/s and a maximum force limit of 1, an object with...
### Library and Version & Operating System PhysX v5.0 Window 10 ### Steps to Trigger Behavior I'm sorry but I do not have a clear repro steps to give you....
### Library and Version PhysX v5.1.0 ### Operating System Example: Windows 10 ### Steps to Trigger Behavior 1. raycast against cone or cylinder custom shapes 2. although the query always...
Fixes https://github.com/NVIDIA-Omniverse/PhysX/issues/256
Hello, I've been running into a few stability issues when using the TGS solver. I was able to reproduce the simplest example that exhibits the oscillation that I've been seeing....
https://github.com/NVIDIA-Omniverse/PhysX/blob/85befb639eb736bc8ec7d4a2e9726ec2ab1d0434/physx/source/common/src/CmCollection.cpp#L110-L115 After add collections for several times, a large amount of memory reserved but unnecessary.
Fix: #236