PhysX
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PxD6 Joint Limits Exceeding -Pi and Pi
Library and Version
PhysX v5.3.1
Operating System
Windows 10
Steps to Trigger Behavior
- Create the PxD6 joint with the hinge behaviour
- Set Limits equal or higher than Pi
Possible Causes
Incorrect limit values Joint stiffness or damping issues External forces Numerical stability problems Joint configuration errors
Code Snippet to Reproduce Behavior
PxJoint* ConstraintHandler::AddHingeConstraint(V3SHingeConstraint^ constraint, PxRigidActor* actor0, PxRigidActor* actor1)
{
pxScene->lockWrite();
PxTransform frame0 = Helper::V3SMatrixToPxTransform(constraint->FrameA);
PxTransform frame1 = Helper::V3SMatrixToPxTransform(constraint->FrameB);
PxD6Joint* pxjoint = PxD6JointCreate(*pxPhysics, actor0, frame0, actor1, frame1);
pxjoint->setMotion(PxD6Axis::eX, PxD6Motion::eLOCKED);
pxjoint->setMotion(PxD6Axis::eY, PxD6Motion::eLOCKED);
pxjoint->setMotion(PxD6Axis::eZ, PxD6Motion::eLOCKED);
pxjoint->setMotion(PxD6Axis::eSWING1, PxD6Motion::eLOCKED);
pxjoint->setMotion(PxD6Axis::eSWING2, PxD6Motion::eLOCKED);
pxjoint->setMotion(PxD6Axis::eTWIST, PxD6Motion::eFREE);
if (pxjoint == nullptr)
{
pxScene->unlockWrite();
throw gcnew PhysicEngineException("Can not create the hinge constraint!");
}
if (constraint->AreLimitsEnabled)
{
PxJointAngularLimitPair twistLimit(constraint->LowerLimit, constraint->UpperLimit);
pxjoint->setTwistLimit(twistLimit);
pxjoint->setMotion(PxD6Axis::eTWIST, PxD6Motion::eLIMITED);
}
else
{
pxjoint->setMotion(PxD6Axis::eTWIST, PxD6Motion::eFREE);
}
PxD6JointDrive drive(10.0f, 100.0f, PX_MAX_F32, false);
pxjoint->setDrive(PxD6Drive::eTWIST, drive);
#ifdef _DEBUG
pxjoint->setConstraintFlag(PxConstraintFlag::eVISUALIZATION, true);
#endif
pxScene->unlockWrite();
return pxjoint;
}
void ConstraintHandler::UpdateHingeConstraint(V3SConstraint^ constraint)
{
pxScene->lockWrite();
auto hingeConstraint = safe_cast<V3SHingeConstraint^>(constraint);
auto pxjoint = constraint2physx[constraint]->GetPxJoint()->is<PxD6Joint>();
auto frame0 = Helper::V3SMatrixToPxTransform(hingeConstraint->FrameA);
auto frame1 = Helper::V3SMatrixToPxTransform(hingeConstraint->FrameB);
pxjoint->setLocalPose(physx::PxJointActorIndex::eACTOR0, frame0);
pxjoint->setLocalPose(physx::PxJointActorIndex::eACTOR1, frame1);
pxjoint->setMotion(PxD6Axis::eX, PxD6Motion::eLOCKED);
pxjoint->setMotion(PxD6Axis::eY, PxD6Motion::eLOCKED);
pxjoint->setMotion(PxD6Axis::eZ, PxD6Motion::eLOCKED);
pxjoint->setMotion(PxD6Axis::eSWING1, PxD6Motion::eLOCKED);
pxjoint->setMotion(PxD6Axis::eSWING2, PxD6Motion::eLOCKED);
pxjoint->setMotion(PxD6Axis::eTWIST, PxD6Motion::eFREE);
if (hingeConstraint->AreLimitsEnabled)
{
PxJointAngularLimitPair twistLimit(hingeConstraint->LowerLimit, hingeConstraint->UpperLimit);
pxjoint->setTwistLimit(twistLimit);
pxjoint->setMotion(PxD6Axis::eTWIST, PxD6Motion::eLIMITED);
}
else
{
pxjoint->setMotion(PxD6Axis::eTWIST, PxD6Motion::eFREE);
}
PxD6JointDrive drive(10.0f, 100.0f, PX_MAX_F32, false);
pxjoint->setDrive(PxD6Drive::eTWIST, drive);
pxjoint->setDrivePosition(PxTransform(PxQuat(hingeConstraint->TargetAngle, PxVec3(1.0f, 0.0f, 0.0f))));
pxScene->unlockWrite();
}
Expected Behavior
The joint should maintain its limits and behave predictably within the specified range.
The PhysX Doc:
"virtual void setTwistLimit
Set the twist limit for the joint.
The twist limit controls the range of motion around the twist axis.
The limit angle range is (-2Pi, 2Pi).
See also
getTwistLimit() PxJointAngularLimitPair
Parameters limit – [in] the twist limit structure"
Actual Behavior
The box connected with the joint starts spinning without stopping at the assigned limit.